The traditional card game of the Basque Country, free and with nothing to install: take your seat at the table facing three players.
Three games to try, no sign-up
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Born more than two centuries ago in the Basque Country, Mus is played by four, in two teams of partners sitting opposite each other, with the 40-card Spanish deck. Bluffing, discreet signs between partners and calls in Basque — Imido! Iduki! Hordago! — make it far more than a card game: an art of the table, handed down through the generations in the etxeak and village bars.
This free solo version sits you at the table facing three computer-driven players: your partner signs to you, the opponents bluff, they raise... and they will not hesitate to call Hordago! and stake the whole game on a single hand.
Mus is played by 4, in two teams of partners sitting opposite each other. Before the game you set up three opponents (name + playing style on Haundia, Tipia, Pariak and Jokoa), then choose your partner; the other two form the opposing team. First to 40 points wins. You only see your own hand. The other hands are revealed only in the end-of-hand summary, or at once if a Hordago is accepted ("Kanta").
| Card | As | 2 | 3 | 4 | 5 | 6 | 7 | Sota | Caballo | Rey |
|---|---|---|---|---|---|---|---|---|---|---|
| Haundia/Tipia | 1 (lowest) | 2 | 3 | 4 | 5 | 6 | 7 | 10 | 11 | 12 (highest) |
| Value (Jokua/Pundua) | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 10 | 10 | 10 |
Important: each card has its own strict value, with no equivalences — a pair requires two cards of exactly the same rank. For Jokua/Pundua only, the Rey, Caballo and Sota are worth 10 points each.
When are the points revealed? Only a Tira is immediate for the stake — but the bonus (Pariak/Jokua/Pundua) always stays hidden until the end-of-round summary, whatever the outcome. A general Paso (everyone passes) or an Iduki defer everything (stake + bonus) together until the end.
For Haundia, Tipia and Pundua, it is the better hand of the two partners that represents the team in deciding the winner.
Ties: if both teams hold the same best hand, the Esku player wins, then the player to their right, then the next one round to the right — the player to the left of the Esku is the weakest in a tie. The game does indeed turn anticlockwise.
Who decides for your team? On Pariak/Jokua, if only your partner holds the pair or the game (or if the seating order puts them before you on Haundia/Tipia/Pundua), it is they who suggest a choice — the matching button flashes — but it is always you who click and really decide.
Pariak/Jokua call: when your turn comes you must answer "Ba" or "Ez", and the call must be truthful. Only the button matching your hand is active: "Ba" is greyed out if you do not hold the pair or the game, "Ez" is greyed out if you do. So you cannot conceal a pair or a Jokua.
Mus = I change my cards. Mintza = I keep my cards. Esku = the player who speaks first. Ba / Ez = yes / no. Paso = I pass. Imido = I bet. Iduki = I accept. Kanta = I accept a Hordago. Tira = I decline.
At most 3 rounds of Mus. A pause marks each major transition. After each hand, click "New round" to carry on.
Before each game, every AI player can be renamed and tuned with 4 sliders (Haundia, Tipia, Pariak, Jokoa) from 1 to 9. The value 5 matches the current style; below it the player is more cautious (Mus, Paso, Tira), above it more aggressive (Imido, Mintza).
In Mus, partners quietly tell each other what they hold through facial signs, unnoticed — in principle — by the opposing team.
In our game, players make their signs immediately after the deal. Watch them closely at that moment — their portrait grows noticeably larger.